ERNIE:Amethyst was one of the most enjoyable projects I ever worked on. The partnership of myself, and the writers Gary Cohn and Dan Mishkin was fun and produced a series that appealed to girls as well as boys--something the field has always needed. Girls--making up a potential 50% of readership, have been ignored for years, while the industry almost exclusively catered to snarling superheroes.
ME: The maxi-serie Amethyst was quite
long in the works. We first heard of it in 1981, but it will not be
released before early 1983. A preview of it was released inside
Legion of Super-Heroes 298 (April 1983). Why did it you so long to
produce it? Was it because you began using scratchboard for all the
16p preview?
-You're very well informed. I only used
scratchboard for an ad promoting Amethyst. Not sure why it took so
long to produce the series, but it was 12 issues.
-Have you ever use
scratchboard after Amethyst?
-Never. A demanding medium without much
commercial value.
-Gemworld is supposed to
have 12 kingdoms, each based on a gemstone. During the course of the
series, we will see a lot of them, some more than others. Each had
its own architecture, clothing, mood... Did you work intensivly on
all of the 12 different gemstone kingdoms (and so, some your work was
not really used because it was not possible to show all of the 12
kindgoms in details) or did you make it as need goes by, when the
story asked for it?
-I always try to let the script dictate
my approach. In Amethyst's case, I sometimes would insert a scene out
of my own fevered brain. The writers--Dan Mishkin and Gary Cohn,
would call me and ask, "what the heck do we do with this scene/"
I would laugh and tell them, "how do I know? You're the
writers!"
We had great fun with Amy and I think
it was one of the best series DC ever produced. Too bad they didn't
know what to do with it subsequently.
-On Amethyst, you would draw some
very daring sequences and shots, that would stay in people minds once
they saw it (I'm thinking, among others, to Granch death at the hands
of Lord Opal, or to this amazing reflection in an eye shot. Before that, people would mostly have seen you only on
Casper, Richie Rich or on Arak (with an inking that would hide your
style). Did you notice a change in the way people at DC or Marvel
treated you after they saw Amethyst?
-Amethyst lent itself to audacity and
improvisation. When a major toy company paid to option Amy as a toy,
we--the writers and me--were sudden celebrities--with our peers and
especially with management.
The company even made prototypes. Then,
for whatever reason, they lost interest and dropped the project.
Gary, Dan and I suddenly had an
infectious disease and were given lots of room when passed in
hallways.
As for me personally, or reaction to my
work, no one knew what to expect--from my work, my arrogance, or my
bad temper.
I've changed.
-When DC launched the ongoing
Amethyst right after the maxi-series, you were not its penciller. Did
you have to turned down the job so that you would be able to work on
your DC graphic novel Medusa chain and did you propose Medusa Chain
to DC or did they ask for it?
-Neither Gary, Dan or I were asked to
further participate in the continuing Amethyst stories. Nor were we
asked our opinion as to the direction those stories were taking. As
far as we were, and are, concerned, that direction was ill-conceived,
even grotesque, considering what a popular series that had
been--especially among girls--a sadly ignored audience.
I presented "Medusa Chain" to
Dick Giordano and he approved it.
TO BE CONTINUED...
A good interview with a great friend! Ernie misremembers a few details... the toy deal fell through because DC and Kenner dithered for too long, and Mattel beat us to the draw by creating She-Ra (a clear Amethyst rip-off). After the first series, Dan and I began a second series, with Dan leaving after an issue of two and me carrying on for another ten issues... until I was summarily removed from the writing job (that infectious disease Ernie mentions). I completely agree about how badly the character and Gemworld have been used ever since... with the one exception of the lovely nine minutes of animation produced by Brianne Drouhard a few years ago. --Gary Cohn
ReplyDeleteThank you Gary for those infos. Yeah, Ernie kinda "forgot" he came back to it with the ongoing.
ReplyDeleteDamn She-Ra! :)